![]() ![]() Subdivision is not available in weapon though. Meshes have Clean Quad dominant, non-overlapping UV wrapped topology for using Subdivision in offline rendering and texture control. Parts of the body invisible under cloth are removed for better game engine optimization. A laser added with no texture, only internal blender shader. Hair, Body, Upper Armor, Lower Armor, Holster, Cloth, 4 weapons. Hair rendered with a Subdivision surface modifier._Mesh_ Total 10 meshes. Provided the Blend File to export to Game Engine with your own mesh or texture combo. Also exported to Unreal Engine and Unity. Character is rigged and properly skinned for using in Game engines. ![]() Included Two different primary weapon and a dual-arm secondary weapon with a holster and armour. _Desc._ Sci-fi Cyberpunk Action Girl Adrestia who is Humanoid/Augmented Human.
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